LITTLE WING GUY'S PROFILE
I may have little wings, but I have a big dick heart.
Hey there. I've been into game making since about 2008, but it wasn't until 2014 I was able to complete my first ever game! The game was started and finished in a single week for a contest. In one week I was able to do what I struggled with for 6 years. 6 WHOLE YEARS. HILARIOUS ISN'T IT.
Hey there. I've been into game making since about 2008, but it wasn't until 2014 I was able to complete my first ever game! The game was started and finished in a single week for a contest. In one week I was able to do what I struggled with for 6 years. 6 WHOLE YEARS. HILARIOUS ISN'T IT.
Villnoire
A character driven story of grief, revenge and redemption in this SNES inspired fantasy RPG.
A character driven story of grief, revenge and redemption in this SNES inspired fantasy RPG.
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VeretaRedux2018.png
This looks fantastic, but after seeing the full size map, don't be afraid to use the path tile a little bit more (especially in a town). Something Neophyte that taught me years ago, and I never forgot it.
Clear pathways where people would naturally walk adds a lot more than you would expect #nitpicking
Clear pathways where people would naturally walk adds a lot more than you would expect #nitpicking
Legion Saga DX
One thing I've noticed is the complete lack of any screenshots or information on the battle system. I am very curious about this game, so please don't mind me trying to squeeze as much information out of you as I can. I assume it is the default battle system? (Not that I think what would be a bad thing).
Villnoire Review
Ah yeah, I actually sent a PM to NovemberJoy to thank him for this.
There is the odd pile of original pixel art scattered in the game, but I probably should have publicly addressed his points so it didn't look like I was quietly taking credit for the actual base graphics!
There is the odd pile of original pixel art scattered in the game, but I probably should have publicly addressed his points so it didn't look like I was quietly taking credit for the actual base graphics!
RMN v4.3 Bugs
author=ankyloauthor=Little Wing GuyCan you give me an example of the playlist issue? The list on game pages isn't live. It's generated by a process (that i guess runs weekly? should probably move that to overnight...).
So I noticed you can put your own games in one of your own playlists - out of curiosity I did it, just to see if the site would let me. When I delete anything out of my playlist on my profile, it does get removed however it stays listed on the Playlist part of the actual game page. It's not a big deal, but is that intentional to see all the people who have added it to their playlist in the past? Apologies if this has probably already been mentioned before, but I couldn't see it.
Also, one thing I never noticed until now is the Favourites tab that appears when you go to edit your profile. What is that actually for?
Yes of course, but please be aware that it is only a minor issue!
So here is a list of all the playlists my game is listed on, on the actual game page. You'll notice my own game is on my own playlist here. I added it, just to see if I could I suppose.

As soon as I added it, I removed it. It no longer shows on my playlist on my profile, but it still remains on the game page itself. You'll notice I have 8 games on there, and none of them are Villnoire.

Update! July 28th, 2018
Great news about the soundtrack, Clayton is incredibly talented and an absolute joy to work with. I honestly can't wait to hear what kind of soundtrack he creates for you!
Can I ask why you've settled on (what appears to me at least) some idle Tuesday in December?
Can I ask why you've settled on (what appears to me at least) some idle Tuesday in December?
RMN v4.3 Bugs
So I noticed you can put your own games in one of your own playlists - out of curiosity I did it, just to see if the site would let me. When I delete anything out of my playlist on my profile, it does get removed however it stays listed on the Playlist part of the actual game page. It's not a big deal, but is that intentional to see all the people who have added it to their playlist in the past? Apologies if this has probably already been mentioned before, but I couldn't see it.
Also, one thing I never noticed until now is the Favourites tab that appears when you go to edit your profile. What is that actually for?
Also, one thing I never noticed until now is the Favourites tab that appears when you go to edit your profile. What is that actually for?
Villnoire
Hey, thanks so much. That's a lovely comment, especially coming from the creator of Vermillion - a game that is entirely too overlooked. I really appreciate your feedback, and honestly this is a labour of love, but those words makes all my efforts feel even more worth while. If you're interested I'll just address your points quickly:
This is fixed now, you must have downloaded a somewhat early demo. I've been secretly updating the demo every week or so, fixing the random errors and rejigging things a little, hoping I don't break anything!
A few people have mentioned this (and by a few I mean every single beta tester) I have a whole word document with a list of all the changes I need to do, and I keep putting this to the bottom. It's such a simple fix I swear I'm really going to do it this time. Thanks for reinforcing this.
You can go back to Lukas' house and rest for free if you interact with his bed. Not exactly obvious I know! I didn't want to have healing save points or tents, as I wanted item management and endurance to be part of the difficulty. There's no shop until you reach the town, so I'll have to think of a way to address this (probably just more generous chests but I won't rule out Tents completely).
This one is a little awkward. I never really anticipated this happening, and changing this is going to be a right bugger just because of the stupid way I've set it up, and the huge amount of images I'd have to change. I guess the problem is that it looks too much like a menu. If I ever wake up one day and feel like I want to punish myself I'll look into changing this in some way - until then it's doomed to stay as the last item in my change log.
Unless I'm missing something obvious, RM2k3 can't tell the difference between living and dead party members so skills and items still apply the same healing effect. While it's not technically what I wanted, I've pretty much just decided to accept it and hope the majority of players don't notice!
1. The Quizzer didn't give me the Druid Badge, although it said he did. :(
This is fixed now, you must have downloaded a somewhat early demo. I've been secretly updating the demo every week or so, fixing the random errors and rejigging things a little, hoping I don't break anything!
2. Lukas's cape pokes out over some tiles, mainly the corner pieces of the cave top and tree top. It's not a biggie, but it's a little immersion-breaking.
A few people have mentioned this (and by a few I mean every single beta tester) I have a whole word document with a list of all the changes I need to do, and I keep putting this to the bottom. It's such a simple fix I swear I'm really going to do it this time. Thanks for reinforcing this.
3. The fights in the forest were a little bit rough towards the end there. I'm all about that grinding life, but I felt like I couldn't grind in the forest because I ran out of healing potions. I mean, not everyone plays games the same way, and grinding obviously isn't integral to the game, but I thought I'd mention it. I wish there was some kind of 'tent' mechanic at the save points a la FFVI, although it wasn't a problem in the later dungeons.
You can go back to Lukas' house and rest for free if you interact with his bed. Not exactly obvious I know! I didn't want to have healing save points or tents, as I wanted item management and endurance to be part of the difficulty. There's no shop until you reach the town, so I'll have to think of a way to address this (probably just more generous chests but I won't rule out Tents completely).
4. The little menu that pops up when you step on the save point is choice, but I kept getting confused and thinking it was the menu and pressing X to get out of it ... which would then bring up the menu. Perhaps shift it to the right side of the screen?
This one is a little awkward. I never really anticipated this happening, and changing this is going to be a right bugger just because of the stupid way I've set it up, and the huge amount of images I'd have to change. I guess the problem is that it looks too much like a menu. If I ever wake up one day and feel like I want to punish myself I'll look into changing this in some way - until then it's doomed to stay as the last item in my change log.
5. Vivian's revive skills heal the target, even if they aren't knocked out. Not sure if that's intentional or not.
Unless I'm missing something obvious, RM2k3 can't tell the difference between living and dead party members so skills and items still apply the same healing effect. While it's not technically what I wanted, I've pretty much just decided to accept it and hope the majority of players don't notice!
MainMenu.png
Really like this! I do agree about the comments above, but it's a very well designed and clear menu.
I don't think I've ever played an RPG where you have 6 characters in battle at once, so even just from a game play perspective this game interests me greatly.
I don't think I've ever played an RPG where you have 6 characters in battle at once, so even just from a game play perspective this game interests me greatly.
The Featured Game Thread
author=Dyluck
So, I hear that this is a good game, and (Highly Rated).
It goes without saying that a lot of people would love their game featured, sometimes I think you just have to let your game speak for itself. Have confidence that your time will come - if it deserves it, then it will happen.
Who knows? Maybe someone has already recommended it privately?














